Under the (Basic) Ability: Info^ + field, right click and add a value, setting the unit to Marine (Moving Mode). Set the button for Execute under the (Basic) Ability: Commands^ + field to Moving Mode.
Under the (Basic) Stats: Flags + field you would check the Ignore Placement and Ignore Collision boxes. Create a Morph ability called " Moving Mode". Next we need to add a Morph ability to enable them to switch between the two. Icon and tooltips do not matter since these will be added into an inaccessible submenu on each unit's command card. This enables all Marine (Moving) units to collide with each other.Ĭreate two buttions, one called " Moving Mode" and one called " Standing Mode". From here, uncheck all collision flags on the unit Marine (Moving) and check only one of the unused collision flags. Duplicate your Marine (along with its actor) and change its name to " Marine" and ID to " MarineMoving", with the Editor Suffix " (Moving)". In this case, you would change the ID of the Marine to " MarineStanding" and add the Editor Suffix " (Standing)" to help you differentiate between the two. I imagine you could simulate the desired effect by using Morph abilites to switch between two units, identical except for their collision flags.